Client
These are all the client side exports you can utilize in other resources.
JailPlayer
local target = 1 -- ID 1
local time = 10 -- 10 minutes
local bail = 10000 -- $10000 (0 or nil for no bail)
exports.r_prison:JailPlayer(target, time, bail)
Client must have ACE or police job to jail other players!
Returns
true
orfalse
, indicating whether the target was successfully jailed.
ReleaseInmate
local target = 1 -- ID 1
exports.r_prison:ReleaseInmate(target)
Client invoking must have ACE or police job!
Returns
true
orfalse
, indicating whether the target was successfully released.
IsInmate
exports.r_prison:IsInmate()
Returns
true
orfalse
, indicating whether the client is an inmate.
IsInmateLockdown
exports.r_prison:IsInmateLockdown()
Returns
true
orfalse
, indicating whether the client is in lockdown.
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